We aren’t dead but we certainty haven’t been making any posts. So, here’s a quick update.
At the moment we are working on a smaller project. The main purpose of this project is for us to have fun developing it. We are a bit burnt out on Valdis Story. It was a huge undertaking, one that we are very proud of but it was also pretty damn exhausting. Completing it took around 3 years. We’d like to develop games for a long time so we have to move on for now before we choke each other out.
How is this new project going to be more fun for us to develop? As you might have seen in our previous production posts for Valdis Story, the game was higher resolution than normal which meant all assets involved a tedious process to create. Our next game is a much smaller, less graphically intense project that will allow us to concentrate more on game play and will be a less stressful production process.
It’s also not going to be a platformer. I know we probably attracted a lot of new fans but if you’ve been paying attention to the games we’ve worked on before, then you know we never worked on the same genre twice in a row. Not that we won’t, but it’s really refreshing to design for entirely new systems.
I hope you’ll enjoy our upcoming posts about it. There’s no set time frame for it but it will be a hellova lot faster than Gilda’s patch!