Quick rundown on some of the stuff we are working on.
-Vladyns combat mechanics are about 97% completed. His story on the other hand has a long way to go. Implementing it is tricky due to him starting at a different location in the city. This requires a lot of design work in terms of scene checking and difficulty progression. Above is a look at his development in the early stages. I hope to get him to the point where his skill tree can be tested for balance within the month.
-New optional zones. We will be adding at least 2 new optional zones (mostly geared towards end game). Caro is working on the concepts for one of the new zones so maybe she will post about them soon if you ask enough.
-A couple of new items/vendors have been added. There is also a new item type called “Elixirs” that last for a set duration and can provide resistance to things like cold damage in unheated zones among interesting properties. Only one “Elixir” can be active at a time.
-Le’Roy has arrived. Not gonna say much about her yet. We are also working on bugs and various changes to address video memory issues (This takes up most of the time so far). I’m considering filling one of the empty crew member slots in this update, so keep an eye out for another contest.