Time for the Wednesday Update. After the sprite concept I then create a quick low poly model. After the model is rigged and textured I make a quick pose to do a test paint over to get an idea of how the sprite will be in game and see if there are any things I want to change.
I removed the wings from Tagus design (he really wasn’t using those things) and added in Mana crystals on his back. These crystals will act as Tagus source of power and his weak spot during the boss encounter. I then proceed key out some animations for all of Tagus actions. Before I begin painting over all of his frames I use the rough frames in game to test and balance the actual encounter.
On the next part I’ll get into how i design the encounter and maybe show a little bit of the fight in action 😀